Meta and both PlayStation headsets have their own storefronts that offer unique games, unavailable to HTC, Valve, and other companies' headsets. ![]() The first thing that's important to know before buying a VR headset is that some VR games are exclusive to specific headsets. We've rounded up the best VR headsets in 2023. However, it's not the only good option, especially if you own a high-end gaming PC or a PS5. For those looking to enter the VR space for the first time, the Quest 2 is by far the best option. Still, a familiar name sits atop our list of the best VR headsets: the Meta Quest 2 (formerly known as Oculus Quest 2). 2023 has already been an exciting year for the virtual reality space due to the launch of the PSVR 2, which is a big step forward for console-based VR. Headset prices have also dropped over the years, including recent price cuts to two of the best VR headsets. Virtual reality gaming has evolved a lot over the past few years, and you no longer have to be hardwired to a powerful PC rig to get an impressive experience. The best VR headsets provide a level of immersion in games and other experiences that you simply can't get elsewhere. I would have expected Meta to try to implement such a service on their own server infrastructure, but a tighter integration between Meta and Microsoft in XR may be beneficial for both when being confronted with a (rather long term) threat from Apple’s Vision Pro, positioned as a productivity device, relying heavily on their existing iOS app library.See at Amazon See refurbished options at GameStop Maybe even the long rumored Meta PCVR VR streaming service based on the Azure cloud. With Microsoft having partnered with Meta and both having announced plans for remotely streamed Office and Xbox Game Pass to be made available on Quest, I doubt that Microsoft would try to circumvent Meta’s EULA and suggest side-loading streaming apps, so I can only assume that this particular use of cloud VR rendering as a service is officially sanctioned by Meta, and that we will probably see more of it. I’ve looked into Nvidia’s very similar CloudXR rendering service in the past, which also supports Quest, though I don’t remember how exactly these issues were solved there. The service contract would be between the app developers and Microsoft instead of end users and Microsoft, which may be the required loop hole. The current workarounds are publishing the client on Sidequest or installing a Virtual Desktop server on a rented cloud machine like with Shadow PC, but these are much less convenient than just using an existing remote rendering service with a client from the official store, so Meta has effectively stopped remote VR streaming as a business model.Īzure remote rendering is without doubt VR streaming too, though it doesn’t render the whole application remote, instead it provides an API for developers to have parts of the rendering done on Microsoft servers and integrate them with locally rendered parts on the Quest. Nvidia’s Geforce Now streaming service, and this way play (owned) Steam VR titles on the Quest.Īt least they could, if it this wasn’t something that Meta has forbidden for the time given, probably at least until they can offer their own PCVR streaming service. In theory services like PlutoSphere already allow to delegate all the rendering to a remote machine, so a user without a fast gaming PC could simply subscribe to such a service in a very similar way to e.g. ![]() I am wondering how exactly this works with/around Meta’s EULA prohibiting to publish cloud rendering clients on the Quest store or even App Lab.
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